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Sketch mac m1
Sketch mac m1





sketch mac m1

In some of these graphs, the first two CPU cores aren’t doing much. XD doesn’t seem to utilise the CPU or the GPU fully. Sketch is predominately CPU bound, and uses all the CPU cores it can get hold of. Based on these graphs, I’d say spending extra money on a better GPU would be more beneficial than getting a faster CPU or more ram - Figma is limited to 2GB of ram per tab. The drop shadow test maxed out the GPU, but the other tests didn’t come close to using the available GPU.

sketch mac m1

Some older tests can be found in this Twitter thread.Īll tests were run on a 14-inch 2021 MacBook Pro (more detailed specs can be found at the end of the article). I will publish more like for like tests in the future. Each design tool was pushed to the point where the canvas was extremely laggy, and the amount of objects required to do that varied wildly from tool to tool. Gradients can be drawn many ways, but certain types of gradient dithering are trickier to do on the GPU. For example, strokes can be rendered many different ways, but drop shadows are well suited to GPU rendering and pretty slow on the CPU. Multiple tests where run to see if the features have different render paths, and just to observe any variation - many design tools use a combination of CPU and GPU rendering. Test three rotated thousands of rounded rectangles with gradients. Test two rotated thousands of rectangles with a drop shadow (20px blur radius). Test one rotated thousands of rectangles with 4px strokes. Three separate tests were run in each tool.

SKETCH MAC M1 FULL

Rotation is good test, because it forces a full redraw of the objects. One way to test this is to rotate a large number of objects, to the point where canvas updates are delayed, and watch CPU and GPU usage. When pushed, how do various design tools utilise the hardware they’re running on? In other words, if you were to choose specs for a new Mac to be used for design, what should you focus on?







Sketch mac m1